| Key features | - Converts .gltf and .glb files to .stl format
- Processes files locally in browser with no upload to server
- Flattens 3D geometry and merges mesh nodes into single triangle list
- Decodes Draco-compressed GLB files
- Unit conversion for 3D printing (millimetres, centimetres, metres, inches)
- Supports .gltf files with separate .bin and texture files
- Drops materials, textures and animations as STL cannot store them
- Expands mesh instances to separate triangle copies
| - Online archive preview and local compression for ZIP, 7z, TAR, ISO, RAR and other formats
- Batch online and local file renaming with templates, preview, and undo
- Bidirectional directory comparison and synchronization
- Server-side transfer without routing data through local machine
- Remote file editing with automatic saveback to versioned storage
- File sharing through FTP or web download pages with access controls
- Folder analysis by size, counts, extension, modified time, and directory depth
- Built-in SSH terminal with quick commands for transfers and operations
- Search, export results, and calculate checksums (MD5, ETag, SHA-1, SHA-256)
- Extensible plugin system for custom file systems and storage connections
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| What makes it different | - Files never leave your device - all processing happens locally in the browser
- No account, login, upload queue or file size limits
- Tested against fixed fixtures and real third-party exporters
- Handles glTF 2.0 standard in both text (.gltf) and binary (.glb) formats
- Built by team maintaining single-purpose, independent 3D web utilities
| - Connects 50+ storage services in one unified workspace without switching between tools
- Server-side transfers and remote archive browsing eliminate unnecessary data movement
- Four distinct panel layouts for different workflows from classic to 4x4 grid
- Preserves system-specific capabilities like versioning, metadata, and native features
- Pluggable architecture lets users install, remove, or develop custom file systems
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